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Description


Two ridiculous mascots, one tiny arena, and a lot of “how did that hit me?” moments. Tung Tung Tung Sahur Vs Bombardino Crocodilo is a meme-style duel where spacing and baiting matter more than nonstop attacking. One side tends to win with quick pokes and projectiles, the other with explosive charges and big area moves—so the match feels like patience versus chaos. Controls Desktop: Keyboard and mouse Mobile: Touch controls What you do - Move around the arena and avoid danger zones - Use basic attacks to chip health safely - Dodge big swings and punish during recovery - Use specials when they are guaranteed to connect Win by draining the opponent’s health while staying out of slow, heavy attacks that delete your bar. How to beat Bombardino’s “big move” pressure Most of Bombardino’s strongest hits are slow and obvious. The safe plan: - stand just outside the slam radius - wait for the wind-up - dodge once - punish with a short combo or quick burst If you attack during the wind-up, you often get caught by the hitbox and lose the trade. Floor markers are your real warning system When you see ground indicators: - stop attacking immediately - move first, then re-engage Trying to “finish one more hit” is the #1 reason players eat full damage from area blasts. Projectile discipline (for Sahur-style play) If you can fire at range, don’t hold the button nonstop. Better pattern: - poke once or twice - reposition - poke again when the opponent commits This keeps you mobile and reduces the chance you get cornered mid-attack. When to spend your strongest special Use your biggest ability only when at least one of these is true: - Bombardino is stunned or locked in recovery - the opponent is trapped near a wall with no dodge lane - the special will finish the fight Using it “because it’s ready” often wastes it and hands the opponent a free punish. Common mistakes - attacking into obvious wind-ups and losing trades - ignoring floor markers to squeeze in extra hits - holding fire too long and getting cornered - using specials with no setup and whiffing Mini drill Play three rounds where your only goal is to dodge Bombardino’s big attack and punish once each time. Your win rate jumps because you stop trading damage. FAQ Why do I lose even when I’m hitting more? You’re getting clipped by big attacks. Dodge first, punish after recovery. How do I stop getting caught by area blasts? Watch the floor markers and move immediately—no extra hits. When should I use specials? After a stun, after a whiff, or as a finisher.



Instruction

W or Up Arrow or Spacebar or Slide up for jump D or Right Arrow or Slide right for right A or Left Arrow or Slide reft for left Left Mouse Button or Fire Button for throw bat



Specifications

  • Easy to play
     

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