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Description


Winning with a tank isn’t about firing first—it’s about being the tank that’s visible for the shortest time. Tank Attack 2 is a cartoon armor shooter where you use cover, turret aim, and reload timing to outplay enemies. The maps are simple, so smart peeking and repositioning matter a lot. Controls Desktop: WASD/Arrow Keys move, mouse aim turret, Left Click fire Mobile: Left joystick move, right pad aim, fire button, icons for ammo/repair (if available) What you do - Drive and aim your turret to hit enemy tanks - Use cover and terrain to reduce incoming shots - Manage reload windows and repairs - Clear missions or win skirmishes Peek-shoot-hide (the safest winning loop) Do not sit in the open trading shells. Instead: - roll out just enough to get line of sight - fire one shot - back behind cover during reload This turns fights into safe chip damage where the enemy struggles to punish you. Use terrain to hide your hull If a bump or ridge exists, use it: - keep your tank body behind the ridge - expose only your turret when possible Less exposed tank = fewer hits taken, even if you miss occasionally. Reload awareness wins duels The moment after you shoot is danger time. If you fired and missed: - retreat anyway - do not stay exposed trying to “fix it” If the enemy fired first, that’s your window: - peek during their reload - take your shot - retreat again Angle and movement to reduce hits If the game models armor direction at all, angled tanks survive longer. Even if it’s simple, moving slightly and not sitting still makes you harder to hit. Common mistakes - sitting in the open and trading shots - chasing enemies around corners without cover - peeking too far and getting caught mid-reload - using repair only after you’re already losing the duel Mini drill Play one mission where you never fire twice in a row without returning to cover. It trains safe pacing and reduces damage taken. FAQ Why do I lose even when I shoot a lot? You’re exposed during reload. Use peek-shoot-hide. Where should I aim? Center mass is safest unless the game rewards weak points—priority is landing consistent hits. When should I push forward? After the enemy fires or when you’ve forced them to retreat.



Instruction

Mouse click or tap to play



Specifications

  • Easy to play
     

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