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Description


Stickman Rescue Draw 2 Save is a quick-thinking physics doodler where a drawn line becomes the stickman’s only shield, bridge, or lever; how to play: observe hazards like falling rocks, arrows, pits, and saws, draw one continuous line or structure that intercepts threats or creates support, release to run the simulation, and iterate creatively within ink limits; tips/strategies: favor smooth curves over jagged lines to reduce jitter, anchor ends against solid surfaces, preempt projectile arcs rather than reacting late, and practice compact buttresses under steep angles to prevent collapse; keyboard controls: mouse/touch to draw and release, Z to undo last stroke when allowed, R to restart, and M to mute distractions; short review: a delightful “sketch-to-solve” sandbox where quick sketches lead to surprising emergent saves, striking a great balance between puzzle clarity and playful physics; FAQs: Q1: Are multiple solutions valid? A1: Yes, any drawing that prevents damage or enables crossing is accepted; Q2: Is ink limited? A2: Later stages cap ink, encouraging elegant designs; Q3: Can lines move? A3: Lines are static, but interact robustly with physics; Q4: Are hints available? A4: Limited hints nudge toward safe structures without spoiling.



Instruction

Mouse click or tap to play



Specifications

  • Easy to play
     

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