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Geometry Flap fuses one-tap flight with stark black-and-white gauntlets where a shapeshifting arrow threads gates at escalating speed; how to play: tap to flap and gain altitude, memorize gate cadences, and adapt to form shifts that alter hitbox length or height while unlocking skins for flair; tips/strategies: focus on the next two gates, not the immediate one, tap earlier than instinct on back-to-back low-high sequences, and let the arrow settle between flaps to avoid overcorrection; keyboard controls: mouse/tap/space for flap, P to pause, and C to cycle skins in supported versions; short review: minimalist, merciless, and mesmerizing—success feels like music, failure invites “just one more” with instant restarts; FAQs: Q1: Are there checkpoints? A1: Endless mode restarts; challenge sets include mid-run flags; Q2: Do skins affect hitboxes? A2: Purely cosmetic; Q3: Is low-latency mode supported? A3: Fullscreen and v-sync toggles reduce input lag; Q4: Controller? A4: Any single-button input device works well.
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