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Ball Jumping
Drive Mad 2 throws a stunt-ready supercar onto tracks packed with sledgehammers, bottles, windmills, and collapsing bridges; how to play: read obstacles, modulate throttle, feather brakes before big swings, and carry momentum across gaps without over-rotating; tips/strategies: approach hammers at their backswing, coast under windmill blades, use light taps to settle the chassis after jumps, and avoid full throttle on unstable surfaces; keyboard controls: arrows/WASD for drive/brake/tilt, space for handbrake, C to change camera; short review: exuberant, cartoon-hard, and fair—the best runs feel like controlled chaos ballet; FAQs: are times tracked? Golds and ghosts promote mastery; accessibility? Assist toggles tame the trickiest sequences.
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