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Ballrun is a reflex-driven color-route chooser in which the character must take turns only onto lanes matching its current color as routes randomize; how to play: read the upcoming junction, switch to the lane whose color matches the runner, survive the turn, and adapt when the character’s color changes after each successful move; tips/strategies: center the runner to reduce travel time to any lane, peek two junctions ahead, avoid last-frame turns that risk overshooting, and treat color swaps as “reset” moments to regain rhythm; keyboard controls: A/D or arrows for lane shifts, space for a short hop over small hazards if supported, and R for quick restart; short review: minimal, twitchy, and engrossing—high scores depend on clean sightlines and calm reactions as the speed creeps up; FAQs: Q1: Is speed fixed? A1: Speed ramps with score; Q2: Are patterns learnable? A2: Junctions are pseudo-random with fair telegraphs; Q3: Skins? A3: Unlockable without affecting hitboxes; Q4: Color-blind mode? A4: Icons or textures assist in accessibility modes.
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